So it's been over a month since Gunman Clives release. The response have been increadibly positive and the sales have been better than I dared hope for (though still not enough to make me rich or even particularly well paid).
Here's a few of the reviews:
I've been meaning to get started on my next game for a while now but I have trouble finding the motivation and getting into the right spirit. I did a few rendering experiments but they turned out rather crappy. After Gunman Clive I'm feeling quite some pressure to deliver another unique stylish look for my next game; and it also needs to be something production effecient and not too GPU heavy to run on weaker devices. No small feat, but I'm trying not to worry too much about it.