![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSCP_9BinF1eUJymJAGn44_Y_DCE41ruKuLDNhR1YyPjTZfJG8Yls9ZnaNIo-y8P6IrWyoQhDQh8MwTkr5_VSI04FlfGejoLua0nmGYJSNQX3iPvEO91TRsJ2yoIsGER93I7P1afyWzi0/s320/compare.png)
I used a 25 color palette for the normals; it's a bit much but it was the easiest way to do it (5 values for x and 5 for y). As for the results; I'm not really sure what to think about it. It doesn't look quie as bad as I had feared but somehow it feels more like a super pixelated 3d render than a 2d sprite, though maybe it would look a bit better if I made some tiles as well and rendered in his native resolution rather than having him walking around in a 3d world.
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