Sunday, 25 March 2012

Soon...

I finally submitted Gunman Clive for apple review yesterday, so it won't be long now. The Android version is pretty much done as well; I'll just need to move over the final tweaks I've made, but I'll hold onto it until I can release it on both platforms simultaneously. So next week I'll try to get started on the PC (and possibly Mac) version, but that won't be released until a short while after. I'm not sure how much work that needs to be done on the PC version, the main thing is to add proper PC-centric video options and save functions and replace FMOD with something that doesn't cost money, and of course make sure it runs on a wide range of systems. I'm also thinking of replacing some of the objects with more highpoly versions, but only if I can make it look good with some basic smoothing operation, I don't want to spend a lot of time reworking the graphics.

4 comments:

  1. whats the best way to handle bullets patterns and flying enemies? Oh and good luck with Gunman Clive!

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  2. Good Luck with the launch, really looking forward to playing it. Looks amazing!

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  3. make a linux and release it on humblebundle.com !!

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