So it's been over a month since Gunman Clives release. The response have been increadibly positive and the sales have been better than I dared hope for (though still not enough to make me rich or even particularly well paid).
Here's a few of the reviews:
Eurogamer
TouchArcade
ifanzine
Pocket Gamer
Swedroid (Swedish)
I've been meaning to get started on my next game for a while now but I have trouble finding the motivation and getting into the right spirit. I did a few rendering experiments but they turned out rather crappy. After Gunman Clive I'm feeling quite some pressure to deliver another unique stylish look for my next game; and it also needs to be something production effecient and not too GPU heavy to run on weaker devices. No small feat, but I'm trying not to worry too much about it.
Showing posts with label Gunman Clive. Show all posts
Showing posts with label Gunman Clive. Show all posts
Thursday, 10 May 2012
Tuesday, 3 April 2012
Finally
Gunman Clive is now released for iOS and Android (might still be a few hours before it's available on the American AppStore)
iTunes
Google Play
iTunes
Google Play
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