Thursday, 18 November 2010

Therapeutic Coding

After a long period of rapidly increasing bitterness I have decided to take a time out from M&D. It feels weird to leave the other guys in the middle of everything but I need to focus on combating my bitterness. I have devised a strict plan comprised of lots of icecream, nougat and coding.

Yesterday I felt a sudden urge to play around with some rendering code again, so I booted up my old shooter project and started tinkering on some water effects. After a lot of experimentation and eventually some googling I think it's starting to look somewhat decent. It has reflections, refractions, waves and some dynamic ripples when you're moving around in it. The code is of course ugly as sin, but what the hell; I'm off from work now.

Now I just need to figure out a game concept with a pool of water (the water ripple system only works on a small, limited area right now).


  1. The water looks very sexy, great job! Maybe add a bit of 'fog' to the refracted portion to account for absorption? Of course if you're only going to have relatively shallow waters it might not be necessary.
    I truly hope that you will be able to overcome your bitterness and that things will work out for you. Take care!

  2. Make it a bathtub sim with rubber ducks.

    How about we eat some day? :).