Sunday, 25 March 2012
I finally submitted Gunman Clive for apple review yesterday, so it won't be long now. The Android version is pretty much done as well; I'll just need to move over the final tweaks I've made, but I'll hold onto it until I can release it on both platforms simultaneously. So next week I'll try to get started on the PC (and possibly Mac) version, but that won't be released until a short while after. I'm not sure how much work that needs to be done on the PC version, the main thing is to add proper PC-centric video options and save functions and replace FMOD with something that doesn't cost money, and of course make sure it runs on a wide range of systems. I'm also thinking of replacing some of the objects with more highpoly versions, but only if I can make it look good with some basic smoothing operation, I don't want to spend a lot of time reworking the graphics.