Wednesday, 29 February 2012
GMC trailer
I've been working on a trailer for the last two days. I had to rush it a bit in hopes of getting it on Sony Mobiles GDC reel (which I still don't know if it will be). The one I sent off to them didn't have the captions though. I have a feeling they don't really portray the game in the best possible light but I got bored with trying to make up impressive sounding selling points. The trailer is still work in progress though; I'm not sure if I'll keep the captions and I also have too work a bit more on the timing and stuff before I send it out to any big sites.
Sunday, 5 February 2012
Gunman Clive

Unless I change my mind very soon this will be the official title of my new game. Still not really sure about the name but it's the best I've got. I had a few rather lame alternatives and then I got the idea to keep the GMC abbreviation somehow, and the first thing that popped into my head was Gunman Clive and somehow it stuck (and yes I know that's technically just GC, not GMC, but whatever).
Monday, 30 January 2012
Bionic cowboy
I ran out of ideas for bosses a bit and resorted to stealing some ideas from old games, and this idea came pretty natural for some reason. It was pretty fun to make this boss though. Although I'm fairly familiar with coding characters with bionic arms it was pretty fun to make the animations for such a character, having been in charge of implementing someone elses swing-animations in the past. And while his moveset is pretty much stolen from bionic commando it was interesting trying to make a boss pattern out of it. I kind of want to make him playable though...
Gameboy shading

I was a bit bored and didn't feel like starting coding menues today so I played around a bit with my post effects just for fun. Just had to tweak some colours and change a texture to get this effect. I tried rendering it in lower resolution as well to get it more pixelperfect but it just looked worse
Sunday, 22 January 2012
Thursday, 5 January 2012
Horsies
Short video of an enemy I've just finnished working on.
Gameplay wise it's extremely basic but the art and animation took two days to make. I messed up the proportions a bit and had to do my best to salvage it after the animations were already halfways done. I think it turned out decent in the end.
GMC gameplay video
Made a quick fraps video of GMC, showing the beginning of Level 1 and the basic gameplay and showing of the artstyle
Development is going pretty well right now, though I'm getting tired of doing leveldesign. I might upload some more videos, showing some more interesting gameplay in the near future
Development is going pretty well right now, though I'm getting tired of doing leveldesign. I might upload some more videos, showing some more interesting gameplay in the near future
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