Okay, so now I have a blog and hate myself ever so slightly for it, but as I'm working alone on this project and there is no one to witness the progress, I feel the need to document the development somehow, and thus I've started this blog. I'll try to update as whenever I have something new to show or whenever I feel like it.
So anyway, I guess I should present the project a bit. Last year, before I started working at Pieces Interactive, I played around a bit with some OpenGL code and made a simple 3D engine. After some short, half finnished projects I put it on ice but have just picked it up again. Apart from the very basic engine I'm also making a game; as I've made a lot of platformers in my days, I felt an urge to try out a genre I haven't had as much experience with, so I'm making a simple third person shooter. The plan it to keep it as simple as possible and really keep the amount of content down to a minimum. So expect a few constantly respawning enemies in a fixed area, but I hope I'll be able to add a bit more crazyness to it than that. I don't really have any grand plans or hopes that this will become the next Halo, or in any way a commercial product for that matter; I'm just hoping I'll be able to create something fairly decent and learn something from it, while enjoying myself at the same time.
Anyway, I haven't gotten very far but here is an early screenshot of a character, a half finnished house, some nice lambert gray and some bloom